This evening my brother in law, sister and cousin conversed about World of Warcraft, and I participated in the conversation briefly. It quickly became clear, however, that my ability to contribute was severely limited by the 9 months of freedom I've enjoyed from that game. I may be free of the addiction, but memories of the good times I had playing that game came back, and I allowed my self some reminiscence.
I decided that I would like to lay my days of playing WoW to rest with a proper eulogy . . . or rather, by recounting a couple of the good memories and then burying them.
First, I remember in the old days before my mission, playing in the battlegrounds with my little gnome mage. The game was capture the flag, and I had elected to guard the flag room. I was alone, and I waited. Then, on the other side of the room, a Tauren warrior rushes into the room. This brute was decked out in the very best armor, wielding the massive Sulfuras, Hand of Ragnaros. Sulfuras was a legendary weapon, a hammer that any warrior would salivate over. Here I was, a dinky little munchkin in mismatched robes about to square off against a massive, fully decked minotaur wielding an immense flaming hammer. He charged. I teleported. I turned him into a sheep, backed to a safe distance and started casting a fireball. I launched one then triggered a second, and began to run. It was like a textbook fight. I had fought this fight dozens of times against warriors in duels in front of Ironforge. This time, however, the few hits he got off hurt a LOT more than those warriors playing around. I froze him, he broke out. We danced, as I struggled to keep out of range and still deal damage, him fighting to catch up and smash me into a pixelated pulp. As I hopped around frantically setting off arcane explosions, suddenly he fell. I had maybe 5% of my health left, and he dropped. I had won. I busted into my guild's voicechat with a massive shout of triumph. That day encapsulates the joy I had playing a mage in World of Warcraft.
Shortly before I quit the game, there was a massive world event in WoW. In preparation for the coming Wrath of the Lich King expansion, a massive undead invasion of the WoW world began. The first stage of the invasion was an undead plague. Ghouls would randomly pop in and attack cities, and those they hit would contract this plague. If left untreated for a couple minutes, the infected character would become such a ghoul. Being a ghoul was an interesting experience. The non-player characters in most major cities would attack you on sight, and generally that meant death for you. You were slow, but could occasionally break into a burst of speed. You could attack other people, hopefully spreading the undead plague. If you continued to hit them, the timer before they became a ghoul would shorten. You could belch out a cloud of gas that would both infect others, and heal other ghouls. It was fun to play around. The real fun had barely begun, however.
At some point, the invasion got to the point where a bunch of players realized that if you got enough players to go undead at once, you could invade major cities by converting all the residents into ghouls.
So we did so. Other players would come and try to fight us off, usually with some success (ghouls were pretty weak individually). However, we discovered that in the portal room in the Mage's Guild in Stormwind, we could crowd in the middle and ambush incoming players. With enough zombies, they wouldn't get a chance to act before being turned into zombies with us. Our cries of “one of us! One of us!” and “Brrraaaaaainnnnsssss!” were usually enough to convince the newly converted zombie to join us in our unholy crusade. Once we had accumulated enough undead troops, we embarked on a massive invasion of the city. We brought the fight all the way to the market district, where we did battle with NPCs and player characters a like. We squared off with our zombie followers against priests and paladins using their holy might to strike us down. The chaos was magnificent. Never before or since had we had the opportunity to wreak such havoc in this manufactured world we had inhabited for so much time. It was one of the most fun experiences I had had in any game. I will miss it, despite my decision to never return.
Farewell forever, World of Warcraft. You were too well made, too consuming. I will be forever free of your grasp, but forever deprived of the fun you offer.